Dev Log #4 - Thinking Outside the Fox
Hello everyone, and welcome to our 4th Dev Log! Today we’re gonna talk some more about the UI rework, show off the Fiona Fox rework, touch base on some game mechanics, and more upcoming community events! Now, let’s dive into it, shall we?
UI/UX:
Erfan, our UX designer has finalized the new character card designs, and we have started adding them to the game engine.
He also started working on the new design for “operation folders''. More info on the folders will be shown in the near future, but what we will say is that they are not only going to indicate the number of players needed in the task force, but a lot more! Here’s a first look:
There are a lot of changes we want to make to the trial phase, the end summary, and the initial loadout, so more to come on that.
Art:
Naeem, our game artist, was primarily busy with the character redesign for Fiona Fox, who is President Puma’s antagonist and one of the 2 main characters of the game. We believe she’s coming along nicely:
He’s also been busy creating the new loadout screen (the starting screen where everyone joins the game), showing off some Bite House staff striking poses!
Game Design:
One of the discussions that came up a lot this past month was how we could have different achievements and recognition badges for players. Our brainstorming sessions had some excellent results, and we now have a better idea about what we can do in this area.
With that said, there’s a lot of different challenges and scenarios that we want to add to the game to add some replayability value for the veterans.
Tech:
We are making great progress on the tech side. The code for the new server and the new backend API is coming along nicely, and we have already connected this new backend infrastructure to Unity.
Last but not least, a big point of focus has been the code’s testability, and we are aiming to make this new infrastructure much more testable than what we had before. This means that you as players will see much less game-breaking bugs and issues in the future, making the game experience smoother for everyone!
Community:
We are glad to announce that our last community Game Night was yet again a blast, hosted by our dear Melfice! You can check out the vod here. More events are coming, so if you missed the opportunity to test the game before, make sure to check our socials and to join our Discord so you can join us on the next Game Night!
That is all for this month, friends! Thanks for reading our Dev Log, and stay tuned for more!
See you next month,
GerdooGames
Republic of Jungle
Bluff, betray, confide and conspire in a crossover between Jackbox and social deduction games.
Status | In development |
Author | GerdooGames |
Genre | Strategy |
Tags | Casual, Co-op, Funny, Furry, Hand-drawn, Indie, Multiplayer, political-sim, social-deduction |
More posts
- Dev Log #3 - A Roar-some UpdateJan 31, 2022
- Devlog #2 - Getting CloserDec 22, 2021
- Devlog #1 - The Leap ForwardNov 17, 2021
- Devlog #0 - The Journey So Far and The Road AheadOct 20, 2021
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